For those of you wondering what I use for calculating the stats for the WC gear comparisons, look no further as here is the DH5 stats calculator.
(*This calculator will be made available in the Downloads page too.)
Based on the formula used in DH5, you’ll be able to use this to calculate your stats and determine whether that new equipment is right for you, instead of having to tediously evolve and level it up before you can see it in full effect.
Similar to the VP WC Calculator, you’ll need to download it by clicking the google drive link. At the top left hand corner, click on ‘file’ -> ‘save as’ -> .xlsx file.
Likewise, do note that this is a very basic version of the calculator and at the moment, is to be used in conjunction with the DH5 wikia (here!) for a complete database of stats. Also, there are plans to improve upon this.
– The calculator works best with excel 2013.
– The file has been scanned by AVG security before uploading, but if it causes any problems, kindly inform me immediately.
– To be used at players’ discretion.
While the base attack and armor values have been tested and are accurate, there might be slight discrepancies of +/- 1 for the Global stat values.
For those curious as to why, it seems that the global attack often (but not always) functions as a ‘Roundup‘ (to the higher closest integer) expression while the Armor stat uses a regular ‘Round‘ (to the nearest integer) function. I have yet to decipher what causes this though, but will update the calculator formulas once I’ve figured it out.
How to Use
The Stat calculator is divided into 3 main sections:
(1) Base Attack/ Armor
(2) Attack/ Armor Raw bonus
(3) Elemental/Weapon-type Attack/ Armor bonuses
As seen in the calculator, Dungeon Hunter 5 employs a rather straight-forward formula system to tabulate one’s stats.
First, the (1) Base Attack/ Armor is the sum of one’s weapon attack and armor defense in addition to its Super Fusion points.
For the super fusion bonuses, key in the resulting value obtained from the listed number (eg. if you have +12 fusion points, type in 24 in the cell below its respective equipment).
Secondly, (2) Attack/ Armor Raw bonus is added to segment (1). These are usually taken from your other gears (such as bracer/hand, Belt and back). Do also note that certain armor and weapons give raw attack bonuses (eg. Prestigious Skybridge Armor; Tidal Djinn Armor; Possessed Asgirr).
Taking (1) and (2) in total gives the result of the base attack and armor. This figure determines how much ‘raw’ damage you’ll deal to an opponent of no elemental advantage/disadvantage (read Dummy0151’s post). Likewise, this also works the same way for defense.
Lastly, (3) Elemental/Weapon-type Attack/ Armor bonuses are multipliers to the base figures. Input in the percentage bonuses as listed in the different gear.
A rough guide to bonuses (for spell gear) would be as follows:
T5 Bracer/Hand: 10% Elemental Attack
T5 Back: 10% Elemental Armor
T5 Belt: 10% Elemental Armor
*No bonuses for Kenashi/Ashkardian spell gear (bracer, belt, back)
The end result will give you the full glory of your character’s Global Attack and Armor values.
Last but not least, what you do, do not touch the ‘grey’ coloured cells as they have formula attached to them. The rest can be adjusted accordingly to your liking.
That’s about it!
Hope this helps you in your journey of Dungeon Hunter-ing and enjoy the festive season!