Revised Crafting and Trinkets

With the new update dropped, I can finally post! 🙂

Amidst the new gear evolutions, revised dodge mechanic and amended interface, the first major feature which caught my attention, as well as being highly discussed on the forums, would be the trinket crafting system.

On first glance, the new crafting system with conversion might seem to be confusing and players might be uncertain as to what to do next. Not to worry as this post is dedicated to helping you understand the new trinket crafting system (at least for this update).

Stay calm and read

Upon updating, you’ll immediately be greeted with this screen below, indicating that all of your trinkets have been converted to a ‘chance to craft’ of the same trinket tier. If you’ve not gotten the message, you might want to restart your game as it sometimes does not show up upon first loading.

conversion
Trinkets to be converted and recrafted

The first thing to note is not to panic.

I say this as you’ll immediately notice that all your trinkets will be gone from not only your character, but also your inventory. Fortunately, these can be crafted back quickly via the new crafting system.

metrinkets
Where did me trinkets go?! (Also, a ‘coming soon’ 6th slot?)

The system itself has a spunky new User-Interface (UI) that allows a larger number of craft-able trinkets with their required ingredient on the bottom right of each box. This allows more information to be fitted within a single vertical-scroll, which breaks out from the side-scrolling mould of the previous system.

UI
Revised UI showcasing ‘free’ trinkets as well as crafting ingredients needed

TL;DR: Don’t panic! And read the rest of this post 🙂


Quick Breakdown

To understand the new system, we first must note that there are a couple of basic things which have been modified (think of it as a quick TL;DR but at the start of the post):

1) Converted Craft-able trinkets do not require materials
Yes, these are all free and clicking the ‘craft’ button will immediately bring you back to the regular crafting UI panel. Some of you might be wondering about the ‘+’ sign, but I’ll explain that a bit later below.


2) Certain Crafting ingredients have been merged
Right from the changelog, certain materials have been merged together due to the new crafting system

For mission based ingredients:
All monsters eggs (not the shards) are converted into Feathers of the same element.

For ToE based ingredients:
All Minerals are transformed into Elixirs of the same element.


3) Crafting ingredients have been drastically reduced
No more painful consumption of 12x T4 trinkets to form a single T5.


4) Crafting mechanism changes
Crafting is now heavily randomised in terms of types of traits and their numerical bonuses, which I will cover below. However, there are certain ‘certainties‘ as to how the system assigns traits to the crafted trinkets.


5) Trials of Elements has been modified
This is a big section, which we shall delve into at the end of the post.


Crafting

Reading the message at the start of the screen, you can now re-craft all your trinkets here. This is assigned as 2x tries per trinket in your possession before the update (ie. for a person with 2 x T4 trinkets, he/she can re-craft 4 x T4 trinkets now).

This can be easily accessed in the crafting panel which indicates how many ‘free’ trinkets you can craft per tier per element.

freeconvert
Free re-crafted trinkets do not show ingredient numbers

As for T4, T5 trinkets with weapon-dependent bonuses, these are kept fixed upon crafting as they are if they once were previously (ie. trinkets with Dual blade bonuses will be retain the dual blade bonus when re-crafted). However, numerical bonuses are random within the range as designated per tier.

dualblade
Previously a T4 with dual blade bonus, the new T4 trinket retains this property

Done re-crafting all of your trinkets? Great! 

Crafting new trinkets from scratch though (ie. non-converted ones) is a different ball-game as you’ll realise that you are starting to consume ingredients.

You’ll first notice the extent of randomness of this system, which acts on two types:
– Randomised trait type (now with nice fancy icons)
– Randomised numerical bonuses

previous-tier
For a T5 trinket, it is necessary to use a T4 or T5 trinket as a ‘base’ material

Beyond T1 trinkets, you also need a trinket of one tier lower or equal to the trinket you are planning to craft as a ‘base‘ material, as input via the ‘+’ sign. This means that crafting a new T4 trinket requires either a T3 trinket or an existing T4 trinket. The trinket for the crafting, however, will be destroyed in the process.

As explained either, there is a non-randomised element in the system, which is actually how traits and to some extent, numerical bonuses are assigned. Below is a breakdown of the types of traits you can find per trinket:

Tier-1
Either Elemental attack or armor bonus

Tier-2
Either Elemental attack or armor bonus
1 x Random trait (weak %)

Tier-3
Both elemental attack and armor bonus
1 x Random trait (weak-moderate %)

Tier-4 
Both elemental attack and armor bonus
Random Weapon trait
1 x Random trait (moderate-good %)

Tier-5 
Both elemental attack and armor bonus
Random Weapon trait
2 x Random trait (moderate-good %)

trinkets-fire

Randomised traits for T2-T5 include all of the traits except for Damage over 3s, and the recent Wanted Challenge point bonus. However, it does allow for interesting combinations like enhanced bloodrage/brawler chances or introducing the much-needed HP/Hit to characters with none of that gear.

Crafting new T4 or T5 trinkets will give you receive randomised weapon bonuses. As clarified, even from a T4 to a T5 trinket in the new system, will not retain its original weapon bonus.

However, there is a chance to get the rare ‘All Weapon bonus‘ which would most likely bestow an ‘S’ grade on your trinket. Speaking about grades…


Grades

Trinket Grades are dependent on the traits when crafted, which can be attributed to both trait type and numerical bonus. This means that certain traits (eg. All weapon bonus) and high numerical % bonuses might instantly give it an ‘S’ grade. The grades extend from ‘S’ (best) to ‘E’ (worst).

Due to the initial release of this system, crafted trinket grades will be S, A, B (ie. the top 3 grades). This means that chances of getting a decent trinket with good trait types and numerical bonuses are much better during this update.

If you’re not satisfied with the traits or bonuses on a certain trinket, you can re-craft the same tier trinket to alter the grade and magical properties of the trinket itself. For example, this can fix an undesired weapon type for a T4 trinket, instead of crafting a new T4 with 8 x T3 trinkets.

trinketprevious
Existing tier trinkets can be re-crafted with new properties, but beware of a possible grade drop

However, crafting trinkets from ‘S’ grade will randomise the new trinket’s grade due to the change in traits. This means that the new trinket will no longer retain its original grade, and might promote or demote it entirely.

Despite being able to equip up to 5 trinkets now, the change in this system might result in an unsurprising slight reduction in global numerical stats, but with an increase in traits instead. This will undoubtedly get raised if you have crafted new higher tier trinkets that can be more easily crafted from the revised system.

Moreover, due to this randomness in the trinket crafting system, you might have noticed that your holiday/event trinkets have the potential to be much better than existing tier trinkets due to their higher-than-average fixed stats. One such example is the Delicious Emblem (Easter 2016), where the attack and armor bonuses are higher than your regular T3 nature trinket.

bunnytrinket
The Easter trinket boasting better %s than your current T3s

TL;DR: Crafting system becomes flexible in the sense that you can re-crafting existing trinkets with the same number of ingredients. However, global stats might drop and holiday trinkets might be more favoured.


Crafting Recommendations

Here are some advice pointers which are purely from early-update observations. Do treat these with a grain of salt for now:

T3 trinkets should be your baseline trinket tier as it has both elemental attack and armor bonus

– If you want a specific weapon bonus and you can craft it to T5, get it to T5 first and if its wrong, re-craft it to get better bonuses

– Reworking T4 trinkets again for the ‘correct’ weapon type bonus might prove to be less fruitful as weapon bonuses might change upon T5

– For crafting T4 to T5 trinkets, work on those with the ‘wrong’ weapon bonuses first, since there’s less to lose even if you get the ‘wrong’ bonus again.

Best to craft within this period since trinket grades are set to be within S, A, B grades, meaning you get a better chance of getting decent-good trinkets


More ingredients and ToE

So let’s say you’ve finally used up all of your existing ingredients and want to farm for more materials. Let’s head over to the new revised ToE.

wpmid
Revised ToE with certain waypoints giving gems as rewards

ToE has now transformed into a weekly event which is due to reset every Tuesday. The waypoints, still till 75, no longer need energy to run, but now provides fixed crafting materials per waypoint. Like the old system, certain waypoints have enhanced rewards and drop gems and mission-based ingredients as well.

Since all of the ingredients per week are fixed, there is no longer a need to do continuous farming…which might be both a boon (for busy people pressed for time) or a curse (for those with loads of time to play). With the removal of the energy requirement, there is also a difficulty revision in ToE, possibly enabling more people to reach the dreaded WP 75 (still with a legendary chest).

Also, VIP rank immediately clears waypoints and gives you the ingredients and rewards at the start of every week. Although these waypoints cannot be redone, it does saves time since ToE is now a week long, instead of two and getting to WP75.

legend
The dreaded WP75 with the old legendary chest

TL;DR: ToE now does not require energy and is a weekly affair. This results in a fixed set of ingredients every week.


Okay, that’s about what I’ve gathered from the new system.

Do let me know if there is anything which I missed out. And in the meantime, I’ll look into how I can explain the new dodge system.
Thanks! 🙂

 

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18 thoughts on “Revised Crafting and Trinkets

  1. I was just about to request a post about this. Only to find out the meal is already served before I even ordered it. Thanks Zung!

    Looking forward to the New Dodge System! Need those in-depth analysis of yours 🙂

    Like

    1. No worries! Do also check out the next post on the changes in rewards (data provided by Book) to give some idea how many crafting ingredients you can get per week.

      For the new dodge system post, it’ll be coming up this weekend. Thanks for your support! 🙂

      Like

  2. Hi Zung,

    Nice evaluation, but I am super unhappy with the changes in this game- especially nerfing dodge and ice stalagmites!. I have lost in master 3/legendary strongholds with 12k/12k characters 7 times in a row running now. Have now lost all my quartz and cannot even select opponents anymore. Even MY stronghold (now ruby with 2 Corvus/mossback:/mezzo/incinerator) is winning far more than losing now. I literally put the iPad down and walked away in disgust three times already. Am bordering on giving up until they rebalance again. The trinkets are nowhere near strong enough to handle the difference. My defense is 1k higher yet I am dying within 10 seconds a LOT! What kinds of numbers do you NEED to survive in this game now? It has gotten ridiculous.
    Matt

    Like

  3. …not to mention I spent almost 200 dollars this week on Stronghold chests and chests and did not receive a single champion or anything I could use to help myself survive. Just aggravated beyond words at this point. Any ideas before I move on? -appreciate your insights as per usual!
    Matt

    Like

  4. I have one more thing…it’s not like I am walking around with garbage equipment either. My death character has tun daemon ward (super fused +90) and dark omen (super fused +30) and my nature character has silvan woodram and gaiaedge maxed out with tier 3 and 4 trinkets! I should be near invinceable not feel like I am throwing dust balls and striking with toothpicks.
    😦 Matt

    Like

    1. Hi Matt,
      Don’t fret, there are some major changes in raiding (in response to player feedback) which have been implemented. For one, it’s good to hear that your own stronghold is winning defences against raids, but in order to win against others, but there is a necessity to modify one’s raiding style to accommodate these changes.

      I’m currently working on a post, to be due this weekend, about recommendations of how to raid in light of the new dodge mechanic + stagger removal. Thankfully, the difficulty of this change is more like re-learning how to ride a bike since raiding strategy has to be approached differently and does not require increment in your current stats. At the moment, do adopt a hit-and-run strategy first since that allows you to survive longer (which I’ll explain more in-depth in my upcoming post) and practice on your allies first before taking on formal raids.

      As for the stronghold chests, I would highly advise holding off since, from experience, the drop rates are rather poor in terms of getting desired minions (ie Champions).

      Hope this helps!

      Like

  5. I cant wait to learn more about the new dodge system Zung. 😁
    Bcoz im using dodge on every sets i have, n become 1 of my favorite properties.
    Thanks for the enlightenment.

    Like

  6. Hi Zung,

    I spent tons of resources and money building high dodge characters and cannot but feel it has gone mostly to waste. I certainly spend more time running around than anything else now. Thank God I preferred ranged characters and had those set up at least.
    I have died about 90 percent of my last 30 stronghold raids (on legendary finally thanks to my stronghold). Cannot help but think they nerfed dodge quite a bit too much. I do think they were on the right track, but something you spent so much resources on should not just turn into relatively useless. I have another thing I am super unhappy about. Right after the trinket apocalypse, water characters had a super large advantage because their ToE was live so they could build up some incredible trinkets… I mean hey, I got 2 5 star S trinkets with all weapons bonus! Now, I am mainly a death character and I am working on building up my trinkets. I am a staff user and just traded in an A level 4 star staff trinket only to get a C level 5 star crossbow trinket. I stupidly thought Gameloft would make it fair for all elements and give every one a crack at the great trinkets. Now I have a water character with awesome trinkets and my death character’s trinkets gave me lower scores on tier 5 than tier 4 after all that work…Why didn’t they give every element 1 crack at the high tier trinkets, and why do they have C, D, E trinkets to begin with? It takes a TON of work to craft them (kiting ToE and not using 500 health potions takes FOREVER) and it is an INCREDIBLE letdown to get lower tier trinkets on a higher level.
    Ok I am done venting but one last thing I wanted to point out. Ruby room is insanely difficult now. Glad I have it. Have died in under 6 seconds with a 12k/12k character. Health ticks down SO FAST and all it takes is one mistake to activate a waterfall of lost health. I have a heckuva time beating my own room and it used to be a piece of cake.
    Disappointed in Tampa

    Like

  7. Just randomly got a pillar of agony in the legendary chest we just got. Maxing that out brought my 12k/12k character to 14k/14k and I must say it made the game a WHOLE LOT easier. Not sure why, but I seem to be able to take several more hits and seem to bring enemies down way more quickly. Part of it is probably due to massive critical hit chance and damage increases due to the staff. So that makes life in the game quite a bit easier. 🙂

    Seeing light at end of tunnel now
    Matt

    Like

    1. Hi Matt,
      Glad to hear that things have taken a turn for your gameplay. 🙂
      I used to struggle a lot with harder strongholds in the past though it did help me build up my strategy formulation.

      As for your new gear, don’t forget the HP/Hit from the staff as well! It’s a lifesaver.

      Like

  8. Hi Zung,

    Any comments on my longer post above as far as giving every element a crack at A,B,S trinkets? Also, has anyone crafted enough trinkets yet to know if using a higher end trinket or a 5 star trinket to craft another 5 star has any influence on how good of a trinket results?

    Thanks!
    Matt

    Like

    1. Hi Matt,
      I’m not sure whether anyone has converted enough T5 trinkets to be able to give you a definite answer, but I’ll help you ask around. I suspect that this is wholly random though and there are no definite specifics that influence the resultant crafted trinket.

      As for your above post, it is unfortunate the ‘trial period’ for higher grade trinket crafting has expired and I’m not sure whether they’re planning on bringing it back. I do very much feel your pain of crafting ‘unwanted’ T5 trinkets (ie. my recent few T5 dark trinkets wouldn’t be considered usable) and will feedback to the devs about this to reduce the randomness of the system.

      Like

  9. Hey Zung,
    I’m kind of a new player (been playing for 3 months now (screen name is Dr4166). Is the following confirmed?
    You wrote “However, crafting trinkets from ‘S’ grade will randomise the new trinket’s grade due to the change in traits. This means that the new trinket will no longer retain its original grade, and might promote or demote it entirely.”
    I know u added this post shortly after the update so I wandering has this really been tested.

    From my experience the new trink is always of the same grade or higher then the original (it does not demote). I’ve crafted 10 or so times to T4 (or maybe it’s just been luck)
    I ask because I’m wandering if it’s better to build a lot of lower Tier trinkets and only use the S grade ones for further crafting so that at T5 it will be S grade.

    Dr4166

    Like

  10. Hey Dr4166,
    Not necessary, I’ve had reports from players saying that there is a chance for degradation of the grade even at the same rank.
    Additionally, crafting a previous ‘S’ grade trinket does not guarantee a higher ranked ‘S’ grade trinket. (Just crafted a nature T4 from a T3 ‘B’ grade and it became ‘D’)

    Hope this clarifies!

    Like

    1. Hi eli c, if you’re experiencing crashes on the app, kindly submit a ticket to customer care. I’m sure they can help you more than I can. Thanks 🙂

      Like

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