The Citadel of Death (or also known as Crystal Challenge) is a new collection-type event that was just launched recently during this update. At the point of time of writing this, I do recognise that it’s a rather late post for this week’s event, but hopefully it can be used as a reference for upcoming versions of this event in the future.
Here, we will document the new event – Citadel of Death, detailing its basic mechanics and event shop with the rewards cost breakdown. It will also tease what is to come in for future Citadels.
As the Citadel doesn’t present much of a challenge, I’ll skip the strategy segment for this. Instead, I’ll be adding a follow-up post providing an analysis of the event and suggestions for Citadel, which will be done sometime next week.
P.S.: Somehow I’m speculating that the ‘Death‘ refers to the element-theme of this current Citadel, which might hint that there are other elements involved.
It’s time for the Summer event in DH5 again….though this one is a tad bit late (almost like my updating this month). This year’s edition comes in the form of 2 main events (a Legendary Hunt and an Energy Marathon).
In this post, we’ll cover both of these events, specifically the Legendary Hunt and a breakdown of obtaining the rewards.
Continue reading “Summer Event 2018”
With special request from Paul Rage, here’s the (very very very) long-overdue Nightmare Pits post.
Nightmare Pits, or Pits in short, is one of the two dark strongholds available in the game. While it used to be one of the better strongholds around, it is now rarely used by late-game players as the current strengths of dark and fire minions are rather lackluster. Thus, Pits fare as a relatively average stronghold unless one has high minion mastery and bonuses at his/her disposal.
Like the typical stronghold strategy posts, this entry will cover the Nightmare Pits in general, along with some strategies to both build it (part 1) and raid it (part 2).
*Special thanks to my guildmates, especially Shan, for their advice on building Nightmare Pits.
Continue reading “Nightmare Pits Pt.1”
It’s been a while since my last update due to real life commitments and work-related deadlines so my regular schedule took a hit. Thankfully, I’m out of the busy zone and back into my blog updates. 😉
For now, I’ll start with an easy post, detailing the first impressions for this new update (version 26). This entry will list down the new features and what we can expect from it. As for the future posts, I’m still working on the Nightmare Pits room since it is now more relevant with the much controversial stronghold boost.
Update (19/6/18): Stronghold boost is gone and damage is back to normal!
Added information for the cooldown of Beacon, courtesy of Lune for pointing out.
Update (20/6/18): Changes in Healing shield and active HPH degradation during Arena.
Continue reading “Update Time”
As promised to a couple of folks on Discord (quite a while back), here is my impression on the legendary fire bracer, Draconid Outburst.
Thankfully, I was fortunate enough to have obtained from the Skill chest when it was boosted a month ago. After a while of testing and using it, I hope I can cover as much of Draconid Outburst’s pros and cons in this entry as possible.
The outline of the post will consist of the skill mechanics, strategies as to how and when to use it, and a comparison between DO and the other well sought-after bracers.
Update 23/04/18: Reduced the number of ‘this’ from the entry. Also corrected some minor mistakes in the text.
For long-time players of DH5, mastering your gears (and minions) to their maximum potential is something that everyone strives for. Additionally, with the entry of T7 comes the added possibility of M7 – an extremely hefty endeavor to achieve.
Thus, this short post is meant for late game players who are late-game players who are planning to achieve an M7 weapon for themselves. Specifically, it covers the two fundamental questions:
- What do you need for M7?
- Is it worthwhile?
Many thanks to my brothers-in-arms, MyVoid and Corny/Scallop for clarifying some data in this entry which helped plenty for this M7 journey.
Continue reading “A Journey to M7”
A rather overdue post which I initially wanted to work on a while back when this event first became official.
This post is intended to be a mix of a guide and a database reference to not only those who are new to the game, but also for long-time players in completing Weekly Marathon events. These have now become a permanent(?) installation to the game to give players an additional set of objectives and rewards to complete over the course of the weekdays.
Also, much credit to ObiWan, Critique, Darken Rhal, yui and many others who have written in on the #Strategy section of Discord.
Update (12/4/18): Changes to SF boosters as mentioned by yui
Update (15/4/18): Changes to Mission 6 as noted by Dragec
Update (20/6/18): Additional quest requirement for kill minion with ‘weapon type’
Continue reading “Weekly Marathons”
The long weekend is here! And finally I’ve got some spare time on my hands (after so long) to post some entries 🙂
For those who were wondering: Yes, I intentionally skipped the review of the update. It was initially planned as a Chest Drop post but seeing the flak it has been getting on forums/discord, I’ve decided to avoid that for now. What’s more, probability of chest drops isn’t something that can be ‘cheaply‘ quantified so I’m afraid that I lack the resources (and data) to properly evaluate them. 🙂
For this holiday entry, this wouldn’t be so much about a cultural post this time but more of a Legendary Hunt (LH) strategy post for early to mid game players. It is in response to the difficulty scaling in the Easter mission, which makes legendary mode more challenging than your usual LH.
Continue reading “Easter 2018”
Happy Lunar New Year to all my readers! 🙂
As the event is on its second day of run and that the mechanics of it is fairly straightforward, this will be a short post on the appreciation for the event and its special dungeon design. Moreover, it will include the cultural references which the bosses, characters and gears in this update were drawn from.
Continue reading “Spring Festival 2018”
As requested by Pornpote in the last post, here is my take on the Forbidden courtyard (or ‘Courtyard/Court’ in short). Honestly, I never thought I would be doing this stronghold as it was rather average since its inception in the very first Xinkashi update. It never stood out even after SHv2.0 was released, going so far as to boost a consistent 100% to all nature minion stats at max tier
Recently, this room started to gain more traction after the Kringle ‘surge’ in the last christmas update. Because of this, a very specific setup of minions now dominates the current ‘meta’ of nature rooms available in the higher leagues.
Like in all stronghold posts, this entry will detail a general overview of the physical features of this room, strategies as to how to raid it, and tactics of building it.
Fun Fact: This was my first ever Stronghold (from the Minions chest) back when the first version of SH was around. It popped out as a T5 😉
Continue reading “Forbidden Courtyard”