Merry Christmas and a Happy New Year to all you readers and followers out there!
More importantly, thank you for all your support for the past 2 years (yes! it’s been that long).
This post commemorates the overly powered Seashore Retreats (or ‘Shore’ in short) which has become the reigning SH within the span of the last month, and effectively surpassing Nettles in popularity. Such is undoubtedly courtesy of the numerous Kringle and Candy Cane Corvus (CCCorvus) from the paid Holiday chest and recent Xmas Legendary Hunts.
Special shout out to my guildmates from Singapore Guild for their long-term support and discussions of different strategies about how to clear or build this stronghold. Continue reading “Seashore Retreat [Revisited]”
The Christmas holiday special has dropped on the turn of December, and unfortunately I’ve been late on covering this due to a busy weekend. 😉
Here’s a breakdown of this year’s version of the event and some strategies that you could consider in getting the rewards. 🙂
Update 8/12/17: There is an increase in the number of available Xmas Nature Armor and Water Duals you can now buy from the shop from 1 to 7. Probably revised for Mastery purposes. Additionally, there are some updates to the strategy in getting 5 presents.
Continue reading “Valethian Christmas (2017)”
The next tier of advancement has just been released with this new update and let’s take a look at the basic overview of this latest tier. This post will delve into the specifics of what are the evolution materials, how to get them, and how much it actually costs to evolve one T7 gear.
Continue reading “Tier 7 Basics”
Yay! Update time!
Unfortunately, I won’t be working on the dedicated Tier 7 post at the moment since the Protean Cocoons aren’t available for now. The dungeon to procure them (ie. Cocoon Chase) hasn’t appeared yet. Fortunately, it is mentioned that the dungeon will appear next week and thus, I’ll leave that post in the works till then.
Instead, I’ll be discussing some of the major changes that have been implemented for this update and review how these will impact our gameplay.
Continue reading “Update 22 Changes”
This took much longer than expected, but here it is: the Valenthian Guardhouse post revisited.
With minion mastery well established after several updates, Strongholds have gotten much stronger to the extent of (finally?) being able to defend. 30k stats strongholds are now more common and these pose a threat to even players in gear of the stronger element.
Thus, this will be part of an ongoing series of posts to update my older trap room posts to be more relevant in the current update’s context. While these might get eventually outdated in the long run, hopefully these will provide a basis as to how to formulate strategies to build or raid such trap rooms in the future.
(And yes, I realised my previous Guardhouse post was before SH v2.0, so I’ve got my work cut out for me.)
Continue reading “Valenthian Guardhouse: Revisited”
The update has just dropped and amongst the changes, we’ve gotten ourselves a brand new map for Trials of Elements (or ToE for short).
This post will be a quick review of the new ToE and what kind of first-impression changes which I’ve observed thus far. Although at first glance it might seem like an aesthetical makeover, there are quite a number of underlying revisions and improvements which they’ve done since the last map.
As for the actual drawn maps themselves, I’ll probably develop them in another post. (And hopefully someone doesn’t copy it without crediting again )
Continue reading “New Trials: First Impressions”
A quick post to share a much-needed resource of the mission drop list done by fellow player Pikachouin. In this, he has included gear and skill items which can be located within missions (both listed and unlisted).
Here’s the link!
The new update has dropped and so has my unannounced lengthy hiatus. Hopefully I’ve not lost my touch on writing the blog posts. 🙂
Besides the many features that have been introduced, let’s cover the minion mastery first since it’s probably going to impact everyone the most. This post will cover the basics of minion mastery and what would we expect out from this new feature.
Continue reading “Minion Mastery”
With the Summer Event of 2017 in place, here’s a quick post to discuss the flow of the event, explain the workings of a custom-made calculator and give some insights about known issues.
Unfortunately, I wouldn’t be working on a cultural post for this round, like my other event posts, since I’m knee deep in real-life work at this point. Perhaps I’ll do it sometime later since I just read that the Fire Colossus might actually be a ‘she‘ based on Polynesian folklore.
Continue reading “Summer Event (2017)”
As inspired by Matt B.’s helpful comments on Arena weaponry, this (short) post will examine some of the nice weapons that one can use particularly for this game mode. Do note that this list is just a recommended list and is non-exhaustive. If you have any suggestions you would like to share, kindly write them in the comments below.
It will also have a discussion on what traits are great for Arena-based weaponry and also a brief discussion of Melee and Ranged weapons when in Arena. More importantly, do note that these is my subjective take on the weapon selection and in no way definite.
*Notice: Due to some technical faults, I won’t be posting new screenshots at this time till much later. Thanks for the understanding!
Continue reading “Arena Weaponry”