Quantifying T6 (Light)

When the T6 gear emerged 2 updates ago, I was reluctant to do any comparison post for one major reason: It was simply unfair to compare these with existing gear as none had equal footing (similar number of traits, stats) to match up.

Now that ‘it’ is released, I can safely work on a post that encapsulates the strength of these gear in all its glory.

In this post, I present to you a comparison between 2 legendary-level armors of the same element:  Shining Justicar Arcplate vs Stellar Aegis Armor

Continue reading “Quantifying T6 (Light)”

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The Math behind Guild Wars [Pt.2.2]

Hello,

This is the second post in the series of ‘The Math behind Guild Wars’. In the previous part, we looked into the ‘best case scenario’ strategy and how having battle frenzy affects the overall score based on the number of participants.

As a continuation to Part 2.1, we now look into differing Win Rates instead.

The posts will be structured as such:

Part 1: The Basic Math and Deriving a Strategy 
Part 2.1: Making sense of Battle Frenzy (Player Count) 
Part 2.2: Making sense of Battle Frenzy (Win Rate)
 [you’re here now!]
Part 3: Guild War Calculator

P.S.: Yep, still procrastinating…  

Continue reading “The Math behind Guild Wars [Pt.2.2]”

The Math behind Guild Wars [Pt.2.1]

Hello,

This is the second post in the series of ‘The Math behind Guild Wars’. In the previous part, we looked into a strategy that is able to reap the highest amount of war points.

However, what was yet to be addressed would be how this strategy would fit in different scenarios, such as changing win rates and participant count. Additionally, we will also examine what is the cut-off point where a non-battle frenzy strategy actually makes sense.

The posts will be structured as such:

Part 1: The Basic Math and Deriving a Strategy 
Part 2.1: Making sense of Battle Frenzy (Player Count) [you’re here now!]
Part 2.2: Making sense of Battle Frenzy (Win Rate)
Part 3: Guild War Calculator

P.S.: Yes, I’m still procrastinating on the second post of the combat formula.  

Continue reading “The Math behind Guild Wars [Pt.2.1]”

The Math behind Guild Wars [Pt.1]

Hello,

Guild Wars is upon DH5 and with a complex setup of war points, battle frenzy and battle quests, the question that pops up in everyone’s head (or at least in mine), would be whether the battle frenzy is actually worthwhile getting.

Hence, I bring to you a series of posts that explore the math behind Guild wars and hopefully make some sense amidst the seemingly chaotic guild vs guild scenarios.

The posts will be structured as such:

Part 1: The Basic Math and Deriving a Strategy [you’re here now!]
Part 2: Making sense of Battle Frenzy
Part 3: Guild War Calculator

P.S.: Yes, I’m procrastinating on the second post of the combat formula.  

Continue reading “The Math behind Guild Wars [Pt.1]”