Hello,

This is the second post in the series of ‘The Math behind Guild Wars’. In the previous part, we looked into the ‘best case scenario’ strategy and how having battle frenzy affects the overall score based on the number of participants.

As a continuation to Part 2.1, we now look into differing Win Rates instead.

The posts will be structured as such:

**Part 1**: The Basic Math and Deriving a Strategy

**Part 2.1**: Making sense of Battle Frenzy (Player Count) **
Part 2.2: Making sense of Battle Frenzy (Win Rate)** [

*you’re here now!*]Part 3: Guild War Calculator

*P.S.: Yep, still procrastinating… *

Continue reading “The Math behind Guild Wars [Pt.2.2]”