Citadel of Death Pt.1

The Citadel of Death (or also known as Crystal Challenge) is a new collection-type event that was just launched recently during this update. At the point of time of writing this, I do recognise that it’s a rather late post for this week’s event, but hopefully it can be used as a reference for upcoming versions of this event in the future.

Here, we will document the new event – Citadel of Death, detailing its basic mechanics and event shop with the rewards cost breakdown. It will also tease what is to come in for future Citadels.

As the Citadel doesn’t present much of a challenge, I’ll skip the strategy segment for this. Instead, I’ll be adding a follow-up post providing an analysis of the event and suggestions for Citadel, which will be done sometime next week.

P.S.: Somehow I’m speculating that the ‘Death‘ refers to the element-theme of this current Citadel, which might hint that there are other elements involved. 

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Summer Event 2018

It’s time for the Summer event in DH5 again….though this one is a tad bit late (almost like my updating this month). This year’s edition comes in the form of 2 main events (a Legendary Hunt and an Energy Marathon).

In this post, we’ll cover both of these events, specifically the Legendary Hunt and a breakdown of obtaining the rewards.

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Easter 2018

The long weekend is here! And finally I’ve got some spare time on my hands (after so long) to post some entries 🙂

For those who were wondering: Yes, I intentionally skipped the review of the update. It was initially planned as a Chest Drop post but seeing the flak it has been getting on forums/discord, I’ve decided to avoid that for now. What’s more, probability of chest drops isn’t something that can be ‘cheaply‘ quantified so I’m afraid that I lack the resources (and data) to properly evaluate them. 🙂

For this holiday entry, this wouldn’t be so much about a cultural post this time but more of a Legendary Hunt (LH) strategy post for early to mid game players. It is in response to the difficulty scaling in the Easter mission, which makes legendary mode more challenging than your usual LH.

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Spring Festival 2018

Happy Lunar New Year to all my readers! 🙂

As the event is on its second day of run and that the mechanics of it is fairly straightforward, this will be a short post on the appreciation for the event and its special dungeon design. Moreover, it will include the cultural references which the bosses, characters and gears in this update were drawn from.

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Valethian Christmas (2017)

The Christmas holiday special has dropped on the turn of December, and unfortunately I’ve been late on covering this due to a busy weekend. 😉

Here’s a breakdown of this year’s version of the event and some strategies that you could consider in getting the rewards. 🙂

Update 8/12/17: There is an increase in the number of available Xmas Nature Armor and Water Duals you can now buy from the shop from 1 to 7. Probably revised for Mastery purposes. Additionally, there are some updates to the strategy in getting 5 presents. 

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Summer Event (2017)

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With the Summer Event of 2017 in place, here’s a quick post to discuss the flow of the event, explain the workings of a custom-made calculator and give some insights about known issues.

Unfortunately, I wouldn’t be working on a cultural post for this round, like my other event posts, since I’m knee deep in real-life work at this point. Perhaps I’ll do it sometime later since I just read that the Fire Colossus might actually be a ‘she‘ based on Polynesian folklore.

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Spring Festival 2017

28th January marks the start of 2017’s Lunar New Year (also known as ‘Spring Festival’ and ‘Chinese New Year’), which commemorates the start of the year based on the lunar calendar. This 15 day long event is celebrated by Chinese all over the world, and is a time for families return to their home countries and gather with their families in celebration (source).

Like last year, DH5 also presents their version of celebration in the form of a special event (Wanted Challenge), but is much much more generous compared to 2016’s edition. Hence, similar to the Halloween post last year, this will briefly review the event with emphasis on the cultural ties it has to the real-life festival.

Be warned, this will cover more than just traditional customs and folklore so hopefully you’re in for a relatively long read.

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Valenthian Rooftops [2016 Edition]

Christmas came early with this year’s edition of Valenthian Rooftops, the annual Xmas DH5 event, commencing a couple of hours ago…at least when I first started writing this post. 

In the same vein as last year, the event features your character (and ally) running around the rooftops of Valenthia collecting and delivering presents, which you can read about the strategy here, and the Easter eggs post here, both of which were posted last year.

The mission should now be (much much) easier with more gears attaining run speed at T6 and with maxed out T6 Haste making everyone a speed machine, all set for a rapid pick-and-drop delivery.

Update (22/12/16): The ornaments rewarded per difficulty have been updated. Fortunately, this makes the whole event much much easier. 🙂

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Lore of the Eve

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With the season of hauntings almost upon us, it’s time to analyse (the heck) out of the ongoing Halloween event and it’s champion boss, Lord of the Eve.

However, be warned as this is not your usual DH5 strategy post which I normally do, as the event is pretty straightforward and I don’t think much is needed to even get the Lord of the Eve Champion which I’m pretty sure a number of you guys have already. On the contrary, let’s do something different and give the devs credit in making a cultural reference to this upcoming festival.

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Review of Easter Gear

Whelp! A belated post that arrived way too late. 😦

Hence, I’m going to review all of the easter related equipment for this post instead of providing the usual calculator or walkthrough. But I have to say, it’s much easier than the Spring festival (earlier in February) in terms of the combat prowess of the minions and boss (especially Legendary Mode).

*This is a buffer post before I make the next entry for the combat 2.0 series of posts.

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