Spring Festival 2018

Happy Lunar New Year to all my readers! 🙂

As the event is on its second day of run and that the mechanics of it is fairly straightforward, this will be a short post on the appreciation for the event and its special dungeon design. Moreover, it will include the cultural references which the bosses, characters and gears in this update were drawn from.

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Forbidden Courtyard

As requested by Pornpote in the last post, here is my take on the Forbidden courtyard (or ‘Courtyard/Court’ in short). Honestly, I never thought I would be doing this stronghold as it was rather average since its inception in the very first Xinkashi update. It never stood out even after SHv2.0 was released, going so far as to boost a consistent 100% to all nature minion stats at max tier

Recently, this room started to gain more traction after the Kringle ‘surge’ in the last christmas update. Because of this, a very specific setup of minions now dominates the current ‘meta’ of nature rooms available in the higher leagues.

Like in all stronghold posts, this entry will detail a general overview of the physical features of this room, strategies as to how to raid it, and tactics of building it.

Fun Fact: This was my first ever Stronghold (from the Minions chest) back when the first version of SH was around. It popped out as a T5 😉

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Still alive…but…

[Quick Announcement]

While the new update has rolled out (fairly recently) for all platforms, I’ve been suffering from a mild writer’s block since there isn’t really much new content to put out at the moment. The initial plan was to work on an FAQ-style post to document the features of the update. However, now with the announcement that the ‘action delay/ cooldown‘ issue is to be solved by reverting to the old version, perhaps the main new content which we will get is this year’s run of the Spring event (ie. Lunar New Year event).

From now till the Spring festival event, I’m currently working on a Nettles Forbidden Courtyard stronghold post which is scheduled for the end of the week or early next week. Hopefully that will fill in before the event comes along.

P.S.: I’m going blind from the intense colour saturation in Strongholds 😦

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Seashore Retreat [Revisited]

Merry Christmas and a Happy New Year to all you readers and followers out there!
More importantly, thank you for all your support for the past 2 years (yes! it’s been that long).

This post commemorates the overly powered Seashore Retreats (or ‘Shore’ in short) which has become the reigning SH within the span of the last month, and effectively surpassing Nettles in popularity. Such is undoubtedly courtesy of the numerous Kringle and Candy Cane Corvus (CCCorvus) from the paid Holiday chest and recent Xmas Legendary Hunts.

Special shout out to my guildmates from Singapore Guild for their long-term support and discussions of different strategies about how to clear or build this stronghold.   Continue reading “Seashore Retreat [Revisited]”

Valethian Christmas (2017)

The Christmas holiday special has dropped on the turn of December, and unfortunately I’ve been late on covering this due to a busy weekend. 😉

Here’s a breakdown of this year’s version of the event and some strategies that you could consider in getting the rewards. 🙂

Update 8/12/17: There is an increase in the number of available Xmas Nature Armor and Water Duals you can now buy from the shop from 1 to 7. Probably revised for Mastery purposes. Additionally, there are some updates to the strategy in getting 5 presents. 

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Update 22 Changes

Yay! Update time!

Unfortunately, I won’t be working on the dedicated Tier 7 post at the moment since the Protean Cocoons aren’t available for now. The dungeon to procure them (ie. Cocoon Chase) hasn’t appeared yet. Fortunately, it is mentioned that the dungeon will appear next week and thus, I’ll leave that post in the works till then.

Instead, I’ll be discussing some of the major changes that have been implemented for this update and review how these will impact our gameplay.

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Valenthian Guardhouse: Revisited

This took much longer than expected, but here it is: the Valenthian Guardhouse post revisited.

With minion mastery well established after several updates, Strongholds have gotten much stronger to the extent of (finally?) being able to defend. 30k stats strongholds are now more common and these pose a threat to even players in gear of the stronger element.

Thus, this will be part of an ongoing series of posts to update my older trap room posts to be more relevant in the current update’s context. While these might get eventually outdated in the long run, hopefully these will provide a basis as to how to formulate strategies to build or raid such trap rooms in the future.

(And yes, I realised my previous Guardhouse post was before SH v2.0, so I’ve got my work cut out for me.)

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New Trials: First Impressions

The update has just dropped and amongst the changes, we’ve gotten ourselves a brand new map for Trials of Elements (or ToE for short).

This post will be a quick review of the new ToE and what kind of first-impression changes which I’ve observed thus far. Although at first glance it might seem like an aesthetical makeover, there are quite a number of underlying revisions and improvements which they’ve done since the last map.

As for the actual drawn maps themselves, I’ll probably develop them in another post. (And hopefully someone doesn’t copy it without crediting again :/)

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